#version 120 const int kInt1 = 3; const int kInt2 = 7; #line 3 int kInt3 = 11; uniform float size1 = 512.0; uniform float size2 = 0.015625; #line 7 uniform float size3 = 3.0; uniform float size4 = 2.333333; uniform float size5 = -2.0; uniform float size6 = 3584.0; #line 11 uniform float size7 = -3.0; uniform float size8 = 1.75; uniform float size9 = -0.25; #line 15 uniform vec3 my_vec3a = vec3( 1.0, 2.0, 3.0); uniform vec3 my_vec3b = vec3( 1.0, 2.0, 3.0); #line 18 vec4 xlat_main( ) { #line 20 return vec4( 3.0, 7.0, float(kInt3), (size2 + size8)); } void main() { vec4 xl_retval; xl_retval = xlat_main( ); gl_Position = vec4(xl_retval); } // uniforms: // size2: type 9 arrsize 0 // size8: type 9 arrsize 0