const highp int kInt1 = 3; const highp int kInt2 = 7; #line 3 highp int kInt3; uniform highp float size1; uniform highp float size2; #line 7 uniform highp float size3; uniform highp float size4; uniform highp float size5; uniform highp float size6; #line 11 uniform highp float size7; uniform highp float size8; uniform highp float size9; #line 15 uniform highp vec3 my_vec3a; uniform highp vec3 my_vec3b; #line 18 highp vec4 xlat_main( ) { #line 20 return vec4( 3.0, 7.0, float(kInt3), (size2 + size8)); } void main() { kInt3 = 11; highp vec4 xl_retval; xl_retval = xlat_main( ); gl_Position = vec4(xl_retval); } // uniforms: // size2: type 9 arrsize 0 // size8: type 9 arrsize 0