#line 1 void xlat_main( in highp vec4 vertex, out highp vec4 overtex ) { #line 7 highp float fltArrInit[4]; fltArrInit[0] = float(1); fltArrInit[1] = float(2); fltArrInit[2] = float(3); fltArrInit[3] = float(4); highp float fltArrInit2[4]; fltArrInit2[0] = float(1); fltArrInit2[1] = float(2); fltArrInit2[2] = float(3); fltArrInit2[3] = float(4); highp float fltInit2 = 1.3; highp float fltArrInit2a[5]; highp float fltArrInit2b[6]; fltArrInit2b[0] = float(1); fltArrInit2b[1] = float(2); fltArrInit2b[2] = float(3); fltArrInit2b[3] = float(4); fltArrInit2b[4] = float(5); fltArrInit2b[5] = float(6); highp float fltInit3 = 1.3; highp float fltArrInit3[4]; fltArrInit3[0] = float(1); fltArrInit3[1] = float(2); fltArrInit3[2] = float(3); fltArrInit3[3] = float(4); highp float fltArrInit3a[5]; #line 11 overtex = vertex; } attribute highp vec4 xlat_attrib_POSITION; void main() { highp vec4 xlt_overtex; xlat_main( vec4(xlat_attrib_POSITION), xlt_overtex); gl_Position = vec4(xlt_overtex); }