#line 1 void xlat_main( in highp vec4 vertex, out highp vec4 overtex ) { #line 7 highp float[4] fltArrInit = float[4]( 1, 2, 3, 4); highp float[4] fltArrInit2 = float[4]( 1, 2, 3, 4); highp float fltInit2 = 1.3; highp float fltArrInit2a[5]; highp float[6] fltArrInit2b = float[6]( 1, 2, 3, 4, 5, 6); highp float fltInit3 = 1.3; highp float[4] fltArrInit3 = float[4]( 1, 2, 3, 4); highp float fltArrInit3a[5]; #line 11 overtex = vertex; } in highp vec4 xlat_attrib_POSITION; void main() { highp vec4 xlt_overtex; xlat_main( vec4(xlat_attrib_POSITION), xlt_overtex); gl_Position = vec4(xlt_overtex); }