#line 1 void xlat_main( in vec4 vertex, out vec4 overtex ) { #line 3 if ((vertex.x == 0.0)){ } #line 7 overtex.xyzw = vec4( 0.0); } void main() { vec4 xlt_overtex; xlat_main( vec4(gl_Vertex), xlt_overtex); gl_Position = vec4(xlt_overtex); }