#line 1 void xlat_main( out highp vec4 pos, out highp float size ) { #line 3 pos = vec4( 1.0, 2.0, 3.0, 4.0); size = 1.5; } void main() { highp vec4 xlt_pos; highp float xlt_size; xlat_main( xlt_pos, xlt_size); gl_Position = vec4(xlt_pos); gl_PointSize = float(xlt_size); }