uniform float uni_1; uniform float uni_2; #line 4 float stat_1; const float stat_2 = 1.3; const float stat_3 = 1.5; const float const_3 = 1e-06; #line 9 uniform float mutable_1; uniform float mutable_2; uniform float _mutable_with_underscore; #line 15 #line 20 float xlat_mutable_mutable_with_underscore; float xlat_mutablemutable_1; float xlat_mutablemutable_2; #line 16 float func_const( ) { return 7.0; } #line 17 float func_const_static( ) { return 7.0; } #line 15 float func_static( ) { return 7.0; } #line 18 float func_static_const( ) { return 7.0; } #line 20 vec4 xlat_main( ) { xlat_mutablemutable_1 = 3.0; xlat_mutablemutable_2 = 4.0; #line 24 xlat_mutable_mutable_with_underscore = 5.0; float func = (((func_static( ) + func_const( )) + func_const_static( )) + func_static_const( )); return vec4( (((((((((uni_1 + uni_2) + stat_1) + 1.3) + 1.5) + 1e-06) + xlat_mutablemutable_1) + xlat_mutablemutable_2) + xlat_mutable_mutable_with_underscore) + func)); } void main() { xlat_mutable_mutable_with_underscore = _mutable_with_underscore; xlat_mutablemutable_1 = mutable_1; xlat_mutablemutable_2 = mutable_2; vec4 xl_retval; xl_retval = xlat_main( ); gl_Position = vec4(xl_retval); } // uniforms: // uni_1: type 9 arrsize 0 // uni_2: type 9 arrsize 0 // _mutable_with_underscore: type 9 arrsize 0 // mutable_1: type 9 arrsize 0 // mutable_2: type 9 arrsize 0