#line 1 "complex-collectshadows-in.txt" float4x4 glstate_matrix_mvp; struct appdata { float4 vertex : POSITION; float2 texcoord : TEXCOORD0; float3 texcoord1 : TEXCOORD1; }; struct v2f { float4 pos : POSITION; float2 uv : TEXCOORD0; float3 ray : TEXCOORD1; }; v2f main (appdata v) { v2f o; o.pos = mul(glstate_matrix_mvp, v.vertex); o.uv = v.texcoord; o.ray = v.texcoord1; return o; }