#line 1 "complex-particle-in.txt" float4x4 glstate_matrix_mvp; struct appdata_t { float4 vertex : POSITION; fixed4 color : COLOR; float2 texcoord : TEXCOORD0; }; struct v2f { float4 vertex : POSITION; fixed4 color : COLOR; half2 texcoord : TEXCOORD0; }; float4 _MainTex_ST; v2f main (appdata_t v) { v2f o; o.vertex = mul (glstate_matrix_mvp, v.vertex); o.color = v.color; o.texcoord = (v.texcoord.xy * _MainTex_ST.xy + _MainTex_ST.zw); return o; }