#line 7 struct v2f { highp vec4 vertex; lowp vec4 color; mediump vec2 texcoord; }; #line 2 struct appdata_t { highp vec4 vertex; lowp vec4 color; highp vec2 texcoord; }; #line 1 uniform highp mat4 glstate_matrix_mvp; #line 12 uniform highp vec4 _MainTex_ST; #line 13 v2f xlat_main( in appdata_t v ) { v2f o; #line 16 o.vertex = (glstate_matrix_mvp * v.vertex); o.color = v.color; o.texcoord = ((v.texcoord.xy * _MainTex_ST.xy) + _MainTex_ST.zw); return o; } in highp vec4 xlat_attrib_POSITION; in lowp vec4 xlat_attrib_COLOR; in highp vec2 xlat_attrib_TEXCOORD0; out lowp vec4 xlv_COLOR; out mediump vec2 xlv_TEXCOORD0; void main() { v2f xl_retval; appdata_t xlt_v; xlt_v.vertex = vec4(xlat_attrib_POSITION); xlt_v.color = vec4(xlat_attrib_COLOR); xlt_v.texcoord = vec2(xlat_attrib_TEXCOORD0); xl_retval = xlat_main( xlt_v); gl_Position = vec4(xl_retval.vertex); xlv_COLOR = vec4(xl_retval.color); xlv_TEXCOORD0 = vec2(xl_retval.texcoord); } // uniforms: // _MainTex_ST: type 12 arrsize 0 // glstate_matrix_mvp: type 21 arrsize 0