_AudioSetPosition Scol 6.x or above required
Change the 3D position of an caudio object.
Prototype :
fun [ObjAudio [F F F] [F F F]] I
- ObjAudio : a caudio object
- [F F F] : the new position
- [F F F] : the new direction
Return : I 0 or nil if error.
See also :
_AudioGetPosition
Example :