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_BlendBitmap2Surface

This function allows to blend a bitmap on a surface. It accepts a (0-255) transparency color as well as a transparency factor (0->255) for the rest of the bitmap.

Prototype :

fun [ObjSurface I I ObjBitmap I I I I I I I] ObjSurface

Return : ObjSurface the same 3d surface object or nil if error.

See also :

_BlendSurface2Surface

Example :