_GETKinectUserJointOrientation Scol 6.x or above required
Retrieve the skeleton joint orientation from a Kinect user object.
Prototype :
fun [ObjKinectUser I F] [F F F F]
- ObjKinectUser : a Kinect user object
- I : joint type :
- USER_SKEL_HEAD
- USER_SKEL_L_ANKLE
- USER_SKEL_L_COLLAR
- USER_SKEL_L_ELBOW
- USER_SKEL_L_FINGERTIP
- USER_SKEL_L_FOOT
- USER_SKEL_L_HAND
- USER_SKEL_L_HIP
- USER_SKEL_L_KNEE
- USER_SKEL_L_SHOULDER
- USER_SKEL_L_WRIST
- USER_SKEL_NECK
- USER_SKEL_TORSO
- USER_SKEL_WAIST
- USER_SKEL_R_ANKLE
- USER_SKEL_R_COLLAR
- USER_SKEL_R_ELBOW
- USER_SKEL_R_FINGERTIP
- USER_SKEL_R_FOOT
- USER_SKEL_R_HAND
- USER_SKEL_R_HIP
- USER_SKEL_R_KNEE
- USER_SKEL_R_SHOULDER
- USER_SKEL_R_WRIST
- minimum joint confidence between 0.0 and 1.0
Return : [F F F F] the quaternion rotation or nil if error
See also :
Example :