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Calculates the positions of objects in a scene within the reference object’s space.Parameters
I M3calcMat ( S3d _session_ H3d _object_ )
Return value
_session_ 3D Session _object_ Reference 3D object
0 if successful, otherwise nilSee Also
Positions of objects can be recuperated with M3getObjVecRender and M3getObjVecRenderF