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Turns an object by a certain angular vector (in floating-point values and per Euler) within the object’s father space.Parameters
More precisely, the vector given as a parameter is added to the object’s Euler Angles.
I M3rotateObjExtF ( S3d _session_ H3d _object_ [F F F] _rotation_ )
Return value
_session_ 3D Session _object_ 3D object _rotation_ Rotation vector
0 if successful, otherwise nil