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Takes a topology or a mesh as a parameter.Parameters
Redefines the colors attributed to the vertices in hexadecimal RGB format.
The '_num_' parameter specifies the texture number (1 or 2).
The topology associated to the mesh automatically switches to 'dynamic' mode (as opposed to 'static').
I M3setColorVertices ( S3d _session_ H3d _object_ I _numTex_ [I r1] _colors_ )
Return value
_session_ 3D Session _object_ Topology or mesh _numTex_ Texture number (1 or 2) _colors_ List of colors to be attributed
0 if successful, otherwise nilRemark
In the case of a multi-topo mesh, only the active topology is concerned.