Previous Up Next

M3setFaceTexCoordF
Takes a topology as a parameter. Defines the texture coordinates for texture number '_numTex_' (= 1 or 2) applied to face number '_index_'.
The texture coordinates are floating-point values. The edges of a texture are 0.0 and 1.0
"The topology automatically switches to 'dynamic' mode (as opposed to 'static'). "

I M3setFaceTexCoordF (
S3d _session_
H3d _topo_
I _index_
I _numTex_
[[F F] [F F] [F F]] _texCoords_
)
Parameters

_session_
3D Session
_topo_
Topology
_index_
Face index
_numTex_
Texture number (1 or 2)
_texCoords_
Texture coordinates
Return value

0 if successful, otherwise nil
See Also

M3getFaceTexCoordF