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M3setObjVecF
Defines an object’s position with respect to its father’s space, using floating-point values.

I M3setObjVecF (
S3d _session_
H3d _object_
[F F F] _position_
)
Parameters

_session_
3D Session
_object_
3D object
_position_
Object’s new position
Return value

0 if successful, otherwise nil
See Also

M3getObjVecF