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M3setSpriteVrtColors
Redefines the colors for textures #1 and #2, for the 4 corners of the sprite.

I M3setSpriteVrtColors (
S3d _session_
H3d _sprite_
[I r1] _colors1_
[I r1] _colors2_
)
Parameters

_session_
3D Session
_sprite_
Sprite
_colors1_
Color 1 of vertices
_colors2_
Color 2 of vertices
Return value

0 if successful, otherwise nil