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Takes a topology as a parameter.Parameters
Defines the color of vertex number '_index_' for texture number '_num_' (1 or 2), in hexadecimal RGB format.
The topology associated to the mesh automatically switches to 'dynamic' mode (as opposed to 'static').
I M3topoSetColorVertex ( S3d _session_ H3d _topo_ I _index_ I _numTex_ I _color_ )
Return value
_session_ 3D Session _topo_ Topology _index_ Vertex index _numTex_ Texture number (1 or 2) _color_ Color to be attributed
0 if successful, otherwise nil