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Wiimote
Control a wiimote, nunchuck, balance Board ...
WiiObj : a wii Scol object
_CBnunchukAccel
fun [WiiObj fun [WiiObj u0 [F F F] [F F F] [I I]] u1 u0] WiiObj
_CBnunchukButton
fun [WiiObj fun [WiiObj u0 I] u1 u0] WiiObj
_CBnunchukJoy
fun [WiiObj fun [WiiObj u0 [F F]] u1 u0] WiiObj
_CBextensionConnected
fun [WiiObj fun [WiiObj u0 I] u1 u0] WiiObj
_CBextensionDisconnected
fun [WiiObj fun [WiiObj u0 I] u1 u0] WiiObj
_CBwiiBalanceBoard
fun [WiiObj fun [WiiObj u0 [F F F F F]] u1 u0] WiiObj
_CBwiimoteAccel
fun [WiiObj fun [WiiObj u0 [F F F] [F F F] [I I]] u1 u0] WiiObj
_CBwiimoteButton
fun [WiiObj fun [WiiObj u0 I] u1 u0] WiiObj
_CBwiimoteConnectionLost
fun [WiiObj fun [WiiObj u0] u1 u0] WiiObj
_CBwiimoteIr
fun [WiiObj fun [WiiObj u0 [F F F F]] u1 u0] WiiObj
_CloseWiiDevice
fun [WiiObj] I
_EmulateMouseClick
fun [I I] I
_GetWiiClassicInfos
fun [WiiObj] [[F F] [F F] I F F]
_GetWiiExtensionType
fun [WiiObj] I
_OpenWiiDevice
fun [Chn I] WiiObj
_PlayWiiSound
fun [WiiObj P] I
_SetWiiLeds
fun [WiiObj I I I I] I
_SetWiiVibrate
fun [WiiObj I] I
Example
Note
Contains WiiYourself! wiimote code by
gl.tter
.