fragment_program Ogre/Compositor/Radial_Blur_ps_GL glsl glsles { source compositors/Radial_Blur_FP.glsl } fragment_program Ogre/Compositor/Radial_Blur_ps_HLSL hlsl glslang { source compositors/Radial_Blur_FP.glsl target ps_2_a } fragment_program Ogre/Compositor/Radial_Blur_ps unified { delegate Ogre/Compositor/Radial_Blur_ps_GL delegate Ogre/Compositor/Radial_Blur_ps_HLSL } //Effect: Radial Blur material Ogre/Compositor/Radial_Blur { technique { pass { cull_hardware none depth_check off polygon_mode_overrideable false vertex_program_ref Ogre/Compositor/StdQuad_Tex2_vp { } fragment_program_ref Ogre/Compositor/Radial_Blur_ps { param_named sampleDist float 1.0 param_named sampleStrength float 1.8 } texture_unit { tex_coord_set 0 tex_address_mode clamp filtering trilinear } } } }