#ifdef GL_ES precision mediump int; precision mediump float; #endif #define USE_OGRE_FROM_FUTURE #include SAMPLER2D(RT, 0); OGRE_UNIFORMS( uniform vec4 inMouse; ) MAIN_PARAMETERS MAIN_DECLARATION { vec4 texColor = texture2D(RT, inMouse.xy); gl_FragColor = vec4(texColor.rgb, 1.0); }