material voyager_test_logo { // Material has one technique technique { // This technique has one pass pass { ambient 0.588235 0.588235 0.588235 1 diffuse 0.588235 0.588235 0.588235 1 specular 0.898039 0.898039 0.898039 1 30 vertex_program_ref SO3/Internal/Default_vp { } fragment_program_ref SO3/Internal/Default_fp { } } } } material voyager_test_logo2 { receive_shadows off transparency_casts_shadows off technique Texture#1 { pass Texture#2 { ambient 0.588235 0.588235 0.588235 1 diffuse 0.588235 0.588235 0.588235 1 specular 0.898039 0.898039 0.898039 1 30 emissive 0 0 0 1 scene_blend one zero depth_check on depth_write on depth_func less_equal depth_bias 0 0 alpha_rejection always_pass 0 cull_hardware clockwise cull_software back lighting on shading gouraud polygon_mode solid colour_write on max_lights 8 start_light 0 iteration once texture_unit Texture#3 { texture logo.bmp 2d unlimited binding_type fragment tex_coord_set 0 tex_address_mode wrap wrap wrap tex_border_colour 0 0 0 1 filtering trilinear max_anisotropy 1 mipmap_bias 0 colour_op_ex blend_manual src_texture src_current 0.1 alpha_op_ex source1 src_texture src_current colour_op_multipass_fallback one zero env_map spherical } } } }