material ASSET/360Video { receive_shadows off technique tech_interf { pass pass_interf { lighting off ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 1 20 cull_hardware none cull_software none vertex_program_ref equirect_vs { } fragment_program_ref equirect_fp { param_named radius float 0.461 param_named uvOffset float4 -0.01 0.02 -0.01 0.02 param_named rotate float2 0.0 0.0 param_named scale float 1.0 param_named blendingRatio float 0.99 } texture_unit tex_video { texture_alias tex_video texture logo.bmp filtering linear linear linear } } } } material ASSET/360ThetaVideo { receive_shadows off technique tech_interf { pass pass_interf { lighting off ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 1 20 cull_hardware none cull_software none vertex_program_ref equirect_vs { } fragment_program_ref equirect_fp { param_named radius float 0.445 param_named uvOffset float4 0.0 0.0 0.0 0.0 param_named rotate float2 90.0 -90.0 param_named scale float 0.888889 param_named blendingRatio float 0.99 } texture_unit tex_video { texture_alias tex_video texture logo.bmp filtering linear linear linear } } } } material ASSET/360GearVideo { receive_shadows off technique tech_interf { pass pass_interf { lighting off ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 1 20 cull_hardware none cull_software none vertex_program_ref equirect_vs { } fragment_program_ref equirect_fp { param_named radius float 0.445 param_named uvOffset float4 0.0 0.0 0.0 0.0 param_named rotate float2 0.0 0.0 param_named scale float 0.888889 param_named blendingRatio float 0.99 } texture_unit tex_video { texture_alias tex_video texture logo.bmp filtering linear linear linear } } } }