material ASSET/greenScreen { receive_shadows off technique tech_interf { pass pass_interf { lighting off ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 1 20 depth_check on scene_blend alpha_blend vertex_program_ref cutout____vs { } fragment_program_ref cutout____fp { param_named cutoutColor float4 0.0 1.0 0.0 1.0 param_named minDistance float 0.2 param_named maxDistance float 0.6 } texture_unit tex_video { texture_alias tex_video texture logo.bmp filtering linear linear linear } } } } material ASSET/greenScreenDark { receive_shadows off technique tech_interf { pass pass_interf { lighting off ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 1 20 depth_check on scene_blend alpha_blend vertex_program_ref cutout____vs { } fragment_program_ref cutout____fp { param_named cutoutColor float4 0.5 0.76 0.06 1.0 param_named minDistance float 0.03 param_named maxDistance float 0.35 } texture_unit tex_video { texture_alias tex_video texture logo.bmp filtering linear linear linear } } } } material ASSET/blueScreen { receive_shadows off technique tech_interf { pass pass_interf { lighting off ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 1 20 depth_check on scene_blend alpha_blend vertex_program_ref cutout____vs { } fragment_program_ref cutout____fp { param_named cutoutColor float4 0.0 0.0 1.0 1.0 param_named minDistance float 0.2 param_named maxDistance float 0.6 } texture_unit tex_video { texture_alias tex_video texture logo.bmp filtering linear linear linear } } } } material ASSET/whiteScreen { receive_shadows off technique tech_interf { pass pass_interf { lighting off ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 1 20 depth_check on scene_blend alpha_blend vertex_program_ref cutout____vs { } fragment_program_ref cutout____fp { param_named cutoutColor float4 1.0 1.0 1.0 1.0 param_named minDistance float 0.2 param_named maxDistance float 0.6 } texture_unit tex_video { texture_alias tex_video texture logo.bmp filtering linear linear linear } } } } material ASSET/blackScreen { receive_shadows off technique tech_interf { pass pass_interf { lighting off ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 1 20 depth_check on scene_blend alpha_blend vertex_program_ref cutout____vs { } fragment_program_ref cutout____fp { param_named cutoutColor float4 0.0 0.0 0.0 1.0 param_named minDistance float 0.2 param_named maxDistance float 0.6 } texture_unit tex_video { texture_alias tex_video texture logo.bmp filtering linear linear linear } } } }