material andyv2_Robot_material { technique andyv2_Robot_material_technique { pass andyv2_Robot_material_standard { specular 0.288 0.288 0.288 0.32 25.5 texture_unit ambient { texture assets/models/common/andy/bitmap/high/andyv2_lod1_detail_lightmap.jpg 9 } texture_unit andyv2_Robot_material_Diffuse#1 { texture assets/models/common/andy/bitmap/high/andyv2_lod1_developpe_detailv2.jpg 11 } texture_unit andyv2_Robot_material_Normal#2 { texture assets/models/common/andy/bitmap/high/andyv2_LOD1_developpe_NRM.jpg 11 } texture_unit roughness { texture assets/models/common/andy/bitmap/high/andyv2_lod1_developpe_detailv2_metalness.jpg 11 } } } technique andyv2_Robot_material_basic_technique { scheme basic_mat pass andyv2_Robot_material_standard { specular 0.288 0.288 0.288 0.32 25.5 texture_unit andyv2_Robot_material_Ambient#3 { texture assets/models/common/andy/bitmap/high/andyv2_LOD1_detail_lightmap.jpg 9 } texture_unit andyv2_Robot_material_Diffuse#4 { texture assets/models/common/andy/bitmap/high/andyv2_LOD1_developpe_detailv2.jpg 11 } } } } material andyv2_mass { technique andyv2_mass_technique { pass andyv2_mass_standard { specular 1 1 1 0.33 56.1 texture_unit andyv2_mass_Diffuse#0 { texture assets/models/common/andy/bitmap/high/andyv2_LOD1_basic.jpg 9 } texture_unit andyv2_mass_Normal#2 { texture assets/models/common/andy/bitmap/high/andyv2_LOD1_basic_NRM.jpg 9 } texture_unit andyv2_mass_Specular#1 { texture assets/models/common/andy/bitmap/high/andyv2_LOD1_basic_spec.jpg 9 colour_op_ex modulate src_texture src_specular colour_op_multipass_fallback dest_colour zero } } } technique andyv2_mass_basic_technique { scheme basic_mat pass andyv2_mass_standard { specular 1 1 1 0.33 56.1 texture_unit andyv2_mass_Diffuse#3 { texture assets/models/common/andy/bitmap/high/andyv2_LOD1_basic.jpg 9 } } } } material andyv2_Material_shell { technique andyv2_Material_shell_technique { pass andyv2_Material_shell_standard { ambient 1 1 1 0.992126 specular 1 1 1 0.72 50.48 texture_unit ambient { texture assets/models/common/andy/bitmap/high/andyv2_andy_base_colorv2.jpg 11 } texture_unit andyv2_Material_shell_Diffuse#0 { texture assets/models/common/andy/bitmap/high/andyv2_andy_Base_Colorv2.jpg 11 } texture_unit andyv2_Material_shell_Normal#2 { texture assets/models/common/andy/bitmap/high/andyv2_andy_Normal.jpg 11 } texture_unit andyv2_Material_shell_Specular#1 { texture assets/models/common/andy/bitmap/high/andyv2_and_Specular.jpg 11 colour_op_ex modulate src_texture src_specular colour_op_multipass_fallback dest_colour zero } texture_unit roughness { texture assets/models/common/andy/bitmap/high/andyv2_andy_metalness.jpg 11 } } } technique andyv2_Material_shell_basic_technique { scheme basic_mat pass andyv2_Material_shell_standard { specular 1 1 1 0.72 114.75 texture_unit andyv2_Material_shell_Diffuse#5 { texture assets/models/common/andy/bitmap/high/andyv2_andy_Base_Colorv2.jpg 11 } } } } material andyv2_Material_shell_red { technique andyv2_Material_shell_technique { pass andyv2_Material_shell_standard { ambient 1 0 0 1 diffuse 1 0 0 1 specular 1 1 1 0.72 50.48 texture_unit ambient { texture assets/models/common/andy/bitmap/high/andyv2_andy_base_colorv2.jpg 11 } texture_unit andyv2_Material_shell_Diffuse#0 { texture assets/models/common/andy/bitmap/high/andyv2_andy_Base_Colorv2.jpg 11 } texture_unit andyv2_Material_shell_Normal#2 { texture assets/models/common/andy/bitmap/high/andyv2_andy_Normal.jpg 11 } texture_unit andyv2_Material_shell_Specular#1 { texture assets/models/common/andy/bitmap/high/andyv2_and_Specular.jpg 11 colour_op_ex modulate src_texture src_specular colour_op_multipass_fallback dest_colour zero } texture_unit roughness { texture assets/models/common/andy/bitmap/high/andyv2_andy_metalness.jpg 11 } } } technique andyv2_Material_shell_basic_technique { scheme basic_mat pass andyv2_Material_shell_standard { ambient 1 0 0 1 diffuse 1 0 0 1 specular 1 1 1 0.72 114.75 texture_unit andyv2_Material_shell_Diffuse#5 { texture assets/models/common/andy/bitmap/high/andyv2_andy_Base_Colorv2.jpg 11 } } } } material andyv2_Material_shell_green { technique andyv2_Material_shell_technique { pass andyv2_Material_shell_standard { ambient 0 1 0 1 diffuse 0 1 0 1 specular 1 1 1 0.72 50.48 texture_unit ambient { texture assets/models/common/andy/bitmap/high/andyv2_andy_base_colorv2.jpg 11 } texture_unit andyv2_Material_shell_Diffuse#0 { texture assets/models/common/andy/bitmap/high/andyv2_andy_Base_Colorv2.jpg 11 } texture_unit andyv2_Material_shell_Normal#2 { texture assets/models/common/andy/bitmap/high/andyv2_andy_Normal.jpg 11 } texture_unit andyv2_Material_shell_Specular#1 { texture assets/models/common/andy/bitmap/high/andyv2_and_Specular.jpg 11 colour_op_ex modulate src_texture src_specular colour_op_multipass_fallback dest_colour zero } texture_unit roughness { texture assets/models/common/andy/bitmap/high/andyv2_andy_metalness.jpg 11 } } } technique andyv2_Material_shell_basic_technique { scheme basic_mat pass andyv2_Material_shell_standard { ambient 0 1 0 1 diffuse 0 1 0 1 specular 1 1 1 0.72 114.75 texture_unit andyv2_Material_shell_Diffuse#5 { texture assets/models/common/andy/bitmap/high/andyv2_andy_Base_Colorv2.jpg 11 } } } } material andyv2_Material_shell_blue { technique andyv2_Material_shell_technique { pass andyv2_Material_shell_standard { ambient 0 0 1 1 diffuse 0 0 1 1 specular 1 1 1 0.72 50.48 texture_unit ambient { texture assets/models/common/andy/bitmap/high/andyv2_andy_base_colorv2.jpg 11 } texture_unit andyv2_Material_shell_Diffuse#0 { texture assets/models/common/andy/bitmap/high/andyv2_andy_Base_Colorv2.jpg 11 } texture_unit andyv2_Material_shell_Normal#2 { texture assets/models/common/andy/bitmap/high/andyv2_andy_Normal.jpg 11 } texture_unit andyv2_Material_shell_Specular#1 { texture assets/models/common/andy/bitmap/high/andyv2_and_Specular.jpg 11 colour_op_ex modulate src_texture src_specular colour_op_multipass_fallback dest_colour zero } texture_unit roughness { texture assets/models/common/andy/bitmap/high/andyv2_andy_metalness.jpg 11 } } } technique andyv2_Material_shell_basic_technique { scheme basic_mat pass andyv2_Material_shell_standard { ambient 0 0 1 1 diffuse 0 0 1 1 specular 1 1 1 0.72 114.75 texture_unit andyv2_Material_shell_Diffuse#5 { texture assets/models/common/andy/bitmap/high/andyv2_andy_Base_Colorv2.jpg 11 } } } }