material "Hnd_blackness" { technique Hnd_blackness_technique { pass Hnd_blackness_standard { shading phong ambient 0 0 0 1 diffuse 0 0 0 1 specular 0 0 0 0 0 emissive 0 0 0 1 } } } material "Hnd_skin" { technique Hnd_skin_technique { pass Hnd_skin_standard { shading phong ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 0.05 0 emissive 0 0 0 1 texture_unit Hnd_skin_Diffuse#0 { texture assets/templates/vr/vr_controllers/hands/bitmap/Hnd_hand_texture.png tex_coord_set 0 colour_op modulate } texture_unit Hnd_skin_Normal#1 { texture assets/templates/vr/vr_controllers/hands/bitmap/Hnd_hand_Normal.jpg tex_coord_set 0 colour_op modulate } } } }