material "door_door" { technique door_door_technique { pass door_door_standard { ambient 0.2 0.2 0.2 1 diffuse 0.6 0.6 0.6 1 specular 0.198 0.198 0.198 0.22 96.9 emissive 0 0 0 1 texture_unit door_door_Diffuse#3 { texture demos/FPSDemo/elements/door/bitmap/door_door.jpg } texture_unit door_door_Normal#2 { texture demos/FPSDemo/elements/door/bitmap/door_door_nm.jpg } } } }