material "ac_Object-Battery" { technique ac_Object-Battery_technique { pass ac_Object-Battery_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 1 1 1 0 25.5 emissive 0 0 0 1 texture_unit ac_Object-Battery_Diffuse#0 { texture demos/aliencrash/common/bitmap/ac_CM_Battery_Base_Color.jpg tex_coord_set 0 colour_op modulate } texture_unit ac_Object-Battery_Specular#1 { texture demos/aliencrash/common/bitmap/ac_CM_Battery_Roughness.jpg tex_coord_set 0 colour_op modulate } texture_unit ac_Object-Battery_Self-Illumination#2 { texture demos/aliencrash/common/bitmap/ac_CM_Battery_SelfIllumination.jpg tex_coord_set 0 colour_op modulate } texture_unit ac_Object-Battery_Normal#3 { texture demos/aliencrash/common/bitmap/ac_CM_Battery_Normal.jpg tex_coord_set 0 colour_op modulate } } } technique ac_Object-Battery_basic_technique { scheme basic_mat pass ac_Object-Battery_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 1 1 1 0 25.5 emissive 0 0 0 1 texture_unit ac_Object-Battery_Diffuse#4 { texture demos/aliencrash/common/bitmap/ac_CM_Battery_Base_Color.jpg tex_coord_set 0 colour_op modulate } texture_unit ac_Object-Battery_Self-Illumination#5 { texture demos/aliencrash/common/bitmap/ac_CM_Battery_SelfIllumination.jpg tex_coord_set 0 colour_op add } } } technique ac_Object-Battery_basic_technique { scheme glow pass ac_Object-Battery_standard { ambient 0.25 0.25 0.25 1 diffuse 0.25 0.25 0.25 1 specular 0.25 0.25 0.25 0 25.5 emissive 0 0 0 1 texture_unit ac_Object-Battery_Self-Illumination#5 { texture demos/aliencrash/common/bitmap/ac_CM_Battery_SelfIllumination.jpg tex_coord_set 0 colour_op modulate } } } }