material "ac_CM_Character" { technique ac_CM_Character_technique { pass ac_CM_Character_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 1 1 1 1.05 153 emissive 0 0 0 1 texture_unit ac_CM_Character_Diffuse#0 { texture demos/aliencrash/common/bitmap/ac_CM_Character_Base_Color.jpg tex_coord_set 0 colour_op modulate } texture_unit ac_CM_Character_Specular#1 { texture demos/aliencrash/common/bitmap/ac_CM_Character_Roughness.jpg tex_coord_set 0 colour_op_ex blend_manual src_texture src_current 0.2 colour_op_multipass_fallback one zero } texture_unit ac_CM_Character_Normal#2 { texture demos/aliencrash/common/bitmap/ac_CM_Character_Normal.jpg tex_coord_set 0 colour_op modulate } texture_unit ac_CM_Character_Reflect#3 { texture demos/aliencrash/common/bitmap/ac_CM_sky.dds cubic tex_coord_set 0 colour_op_ex blend_manual src_texture src_current 0.8 colour_op_multipass_fallback one zero env_map cubic_reflection } } } technique ac_CM_Character_basic_technique { scheme basic_mat pass ac_CM_Character_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 1 1 1 1.05 153 emissive 0 0 0 1 texture_unit ac_CM_Character_Diffuse#4 { texture demos/aliencrash/common/bitmap/ac_CM_Character_Base_Color.jpg tex_coord_set 0 colour_op modulate } texture_unit ac_CM_Character_Reflect#5 { texture demos/aliencrash/common/bitmap/ac_CM_sky.dds cubic tex_coord_set 0 colour_op_ex blend_manual src_texture src_current 0.266667 colour_op_multipass_fallback one zero env_map cubic_reflection } } } } material "ac_Material__37" { technique ac_Material__37_technique { pass ac_Material__37_standard { ambient 1 1 1 1 diffuse 0.1 0.1 1 1 specular 0.1 0.1 0.1 1 128 emissive 0.1 0.1 1 1 } } technique ac_Material__37_basic_technique { scheme basic_mat pass ac_Material__37_standard { ambient 1 1 1 1 diffuse 0.1 0.1 1 1 specular 0.1 0.1 0.1 1 128 emissive 0.1 0.1 1 1 } } }