material "ac_Lv02_fish" { technique ac_Lv02_fish_technique { pass ac_Lv02_fish_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 1.251 1.251 1.251 1.39 255 emissive 0 0 0 1 texture_unit ac_Lv02_fish_Diffuse#0 { texture demos/aliencrash/level02/bitmap/ac_Lv02_fish_Base_Color.jpg tex_coord_set 0 colour_op modulate } texture_unit ac_Lv02_fish_Normal#1 { texture demos/aliencrash/level02/bitmap/ac_Lv02_fish_Normal.jpg tex_coord_set 0 colour_op modulate } texture_unit ac_Lv02_fish_Reflect#2 { texture demos/aliencrash/level02/bitmap/ac_sky.dds cubic tex_coord_set 0 colour_op_ex blend_manual src_texture src_current 0.15 colour_op_multipass_fallback one zero env_map cubic_reflection } } } technique ac_Lv02_fish_basic_technique { scheme basic_mat pass ac_Lv02_fish_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 1.251 1.251 1.251 1.39 255 emissive 0 0 0 1 texture_unit ac_Lv02_fish_Diffuse#3 { texture demos/aliencrash/level02/bitmap/ac_Lv02_fish_Base_Color.jpg tex_coord_set 0 colour_op modulate } texture_unit ac_Lv02_fish_Reflect#4 { texture demos/aliencrash/level02/bitmap/ac_sky.dds cubic tex_coord_set 0 colour_op_ex blend_manual src_texture src_current 0.05 colour_op_multipass_fallback one zero env_map cubic_reflection } } } }