material ac_Lv02_Ice_Land01 { technique ac_Lv02_Ice_Land01_technique { pass ac_Lv02_Ice_Land01_standard { specular 1 1 1 2 224.4 texture_unit ac_Lv02_Ice_Land01_Diffuse#0 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Ice_Land01_Base_Color.jpg 10 } texture_unit ac_Lv02_Ice_Land01_Normal#2 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Ice_Land01_Normal.jpg 10 } texture_unit ac_Lv02_Ice_Land01_Reflect#3 { texture demos/aliencrash/level02/bitmap/ac_sky.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.15 colour_op_multipass_fallback one zero env_map cubic_reflection } texture_unit roughness { texture demos/aliencrash/level02/bitmap/ac_lv02_ice_land01_specular.jpg 10 } } } technique ac_Lv02_Ice_Land01_basic_technique { scheme basic_mat pass ac_Lv02_Ice_Land01_standard { specular 1 1 1 2 224.4 texture_unit ac_Lv02_Ice_Land01_Diffuse#4 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Ice_Land01_Base_Color.jpg 10 } texture_unit ac_Lv02_Ice_Land01_Reflect#5 { texture demos/aliencrash/level02/bitmap/ac_sky.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.0166667 colour_op_multipass_fallback one zero env_map cubic_reflection } } } } material ac_Lv02_Ice_Land04 { technique ac_Lv02_Ice_Land04_technique { pass ac_Lv02_Ice_Land04_standard { specular 1 1 1 1.47 153 texture_unit ac_Lv02_Ice_Land04_Diffuse#0 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Ice_Land04_Base_Color.jpg 10 } texture_unit ac_Lv02_Ice_Land04_Normal#2 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Ice_Land04_Normal.jpg 10 } texture_unit ac_Lv02_Ice_Land04_Reflect#3 { texture demos/aliencrash/level02/bitmap/ac_sky.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.15 colour_op_multipass_fallback one zero env_map cubic_reflection } texture_unit roughness { texture demos/aliencrash/level02/bitmap/ac_lv02_ice_land04_specular.jpg 10 } } } technique ac_Lv02_Ice_Land04_basic_technique { scheme basic_mat pass ac_Lv02_Ice_Land04_standard { specular 1 1 1 1.47 153 texture_unit ac_Lv02_Ice_Land04_Diffuse#4 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Ice_Land04_Base_Color.jpg 10 } texture_unit ac_Lv02_Ice_Land04_Reflect#5 { texture demos/aliencrash/level02/bitmap/ac_sky.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.0166667 colour_op_multipass_fallback one zero env_map cubic_reflection } } } } material ac_Lv02_Ice_Land03 { technique ac_Lv02_Ice_Land03_technique { pass ac_Lv02_Ice_Land03_standard { specular 1 1 1 2 224.4 texture_unit ac_Lv02_Ice_Land03_Diffuse#0 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Ice_Land03_Color.jpg 10 } texture_unit ac_Lv02_Ice_Land03_Normal#2 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Ice_Land03_Normal.jpg 10 } texture_unit ac_Lv02_Ice_Land03_Reflect#3 { texture demos/aliencrash/level02/bitmap/ac_sky.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.15 colour_op_multipass_fallback one zero env_map cubic_reflection } texture_unit roughness { texture demos/aliencrash/level02/bitmap/ac_lv02_ice_land03_specular.jpg 10 } } } technique ac_Lv02_Ice_Land03_basic_technique { scheme basic_mat pass ac_Lv02_Ice_Land03_standard { specular 1 1 1 2 224.4 texture_unit ac_Lv02_Ice_Land03_Diffuse#4 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Ice_Land03_Color.jpg 10 } texture_unit ac_Lv02_Ice_Land03_Reflect#5 { texture demos/aliencrash/level02/bitmap/ac_sky.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.0166667 colour_op_multipass_fallback one zero env_map cubic_reflection } } } } material ac_Lv02_Ice_Land02 { technique ac_Lv02_Ice_Land02_technique { pass ac_Lv02_Ice_Land02_standard { specular 1 1 1 2 224.4 texture_unit ac_Lv02_Ice_Land02_Diffuse#0 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Ice_Land02_Base_Color.jpg 10 } texture_unit ac_Lv02_Ice_Land02_Normal#2 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Ice_Land02_Normal.jpg 10 } texture_unit ac_Lv02_Ice_Land02_Reflect#3 { texture demos/aliencrash/level02/bitmap/ac_sky.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.15 colour_op_multipass_fallback one zero env_map cubic_reflection } texture_unit roughness { texture demos/aliencrash/level02/bitmap/ac_lv02_ice_land02_specular.jpg 10 } } } technique ac_Lv02_Ice_Land02_basic_technique { scheme basic_mat pass ac_Lv02_Ice_Land02_standard { specular 1 1 1 2 224.4 texture_unit ac_Lv02_Ice_Land02_Diffuse#4 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Ice_Land02_Base_Color.jpg 10 } texture_unit ac_Lv02_Ice_Land02_Reflect#5 { texture demos/aliencrash/level02/bitmap/ac_sky.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.0166667 colour_op_multipass_fallback one zero env_map cubic_reflection } } } } material ac_Lv02_Ice_Land06 { technique ac_Lv02_Ice_Land06_technique { pass ac_Lv02_Ice_Land06_standard { specular 1 1 1 2 224.4 texture_unit ac_Lv02_Ice_Land06_Diffuse#0 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Ice_Land06_Base_Color.jpg 10 } texture_unit ac_Lv02_Ice_Land06_Normal#2 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Ice_Land06_Normal.jpg 10 } texture_unit ac_Lv02_Ice_Land06_Reflect#3 { texture demos/aliencrash/level02/bitmap/ac_sky.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.15 colour_op_multipass_fallback one zero env_map cubic_reflection } texture_unit roughness { texture demos/aliencrash/level02/bitmap/ac_lv02_ice_land06_specular.jpg 10 } } } technique ac_Lv02_Ice_Land06_basic_technique { scheme basic_mat pass ac_Lv02_Ice_Land06_standard { specular 1 1 1 2 224.4 texture_unit ac_Lv02_Ice_Land06_Diffuse#4 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Ice_Land06_Base_Color.jpg 10 } texture_unit ac_Lv02_Ice_Land06_Reflect#5 { texture demos/aliencrash/level02/bitmap/ac_sky.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.0166667 colour_op_multipass_fallback one zero env_map cubic_reflection } } } } material ac_Lv02_Water { technique ac_Lv02_Water_technique { pass ac_Lv02_Water_standard { ambient 1 1 1 0.6 diffuse 1 1 1 0.6 specular 1.233 1.233 1.233 1.37 193.8 emissive 0.03 0.03 0.03 0.6 separate_scene_blend alpha_blend alpha_blend depth_write off texture_unit ac_Lv02_Water_Diffuse#0 { texture demos/aliencrash/level02/bitmap/ac_Lv02_water_TextureDiff.jpg 9 } texture_unit ac_Lv02_Water_Normal#1 { anim_texture demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00000.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00001.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00002.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00003.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00004.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00005.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00006.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00007.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00008.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00009.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00010.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00011.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00012.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00013.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00014.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00015.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00016.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00017.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00018.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00019.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00020.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00021.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00022.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00023.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00024.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00025.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00026.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00027.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00028.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00029.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00030.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00031.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00032.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00033.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00034.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00035.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00036.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00037.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00038.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00039.jpg 1.33333 scroll 0 0.000770071 scroll_anim 0 -0.0163845 } texture_unit ac_Lv02_Water_Reflect#2 { texture demos/aliencrash/level02/bitmap/ac_sky.dds cubic 7 env_map cubic_reflection } } } technique ac_Lv02_Water_basic_technique { scheme basic_mat pass ac_Lv02_Water_standard { ambient 1 1 1 0.6 diffuse 1 1 1 0.6 specular 1.233 1.233 1.233 1.37 193.8 emissive 0.03 0.03 0.03 0.6 separate_scene_blend alpha_blend alpha_blend depth_write off texture_unit ac_Lv02_Water_Diffuse#3 { texture demos/aliencrash/level02/bitmap/ac_Lv02_water_TextureDiff.jpg 9 } texture_unit ac_Lv02_Water_Reflect#4 { texture demos/aliencrash/level02/bitmap/ac_sky.dds cubic 7 env_map cubic_reflection } } } } material ac_Lv02_GroundOcean { transparency_casts_shadows on technique ac_Lv02_GroundOcean_technique { pass ac_Lv02_GroundOcean_standard { specular 0.00164706 0 0.0186667 0.14 45.9 separate_scene_blend alpha_blend alpha_blend depth_write off texture_unit ac_Lv02_GroundOcean_Diffuse#0 { texture demos/aliencrash/level02/bitmap/ac_Lv02_ColorgroundUnderwater.png 8 } } } technique ac_Lv02_GroundOcean_basic_technique { scheme basic_mat pass ac_Lv02_GroundOcean_standard { specular 0.00164706 0 0.0186667 0.14 45.9 separate_scene_blend alpha_blend alpha_blend depth_write off texture_unit ac_Lv02_GroundOcean_Diffuse#1 { texture demos/aliencrash/level02/bitmap/ac_Lv02_ColorgroundUnderwater.png 8 } } } } material ac_Lv02_Ice_Floes { technique ac_Lv02_Ice_Floes_technique { pass ac_Lv02_Ice_Floes_standard { specular 1 1 1 1.47 206.55 emissive 0.02 0.02 0.02 1 texture_unit ac_Lv02_Ice_Floes_Diffuse#0 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Chiseled_Ice.jpg 9 } texture_unit ac_Lv02_Ice_Floes_Normal#2 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Chiseled_IceNormalMap.jpg 7 } texture_unit ac_Lv02_Ice_Floes_Reflect#3 { texture demos/aliencrash/level02/bitmap/ac_sky.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.15 colour_op_multipass_fallback one zero env_map cubic_reflection } texture_unit roughness { texture demos/aliencrash/level02/bitmap/ac_lv02_chiseled_icespecularmap.jpg 9 } } } technique ac_Lv02_Ice_Floes_basic_technique { scheme basic_mat pass ac_Lv02_Ice_Floes_standard { specular 1 1 1 1.47 206.55 emissive 0.02 0.02 0.02 1 texture_unit ac_Lv02_Ice_Floes_Diffuse#4 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Chiseled_Ice.jpg 9 } texture_unit ac_Lv02_Ice_Floes_Reflect#5 { texture demos/aliencrash/level02/bitmap/ac_sky.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.233333 colour_op_multipass_fallback one zero env_map cubic_reflection } } } } material ac_Lv02_Ice_Land05 { technique ac_Lv02_Ice_Land05_technique { pass ac_Lv02_Ice_Land05_standard { specular 1 1 1 2 224.4 texture_unit ac_Lv02_Ice_Land05_Diffuse#0 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Ice_Land05_Base_Color.jpg 10 } texture_unit ac_Lv02_Ice_Land05_Normal#2 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Ice_Land05_Normal.jpg 10 } texture_unit ac_Lv02_Ice_Land05_Reflect#3 { texture demos/aliencrash/level02/bitmap/ac_sky.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.15 colour_op_multipass_fallback one zero env_map cubic_reflection } texture_unit roughness { texture demos/aliencrash/level02/bitmap/ac_lv02_ice_land05_specular.jpg 10 } } } technique ac_Lv02_Ice_Land05_basic_technique { scheme basic_mat pass ac_Lv02_Ice_Land05_standard { specular 1 1 1 2 224.4 texture_unit ac_Lv02_Ice_Land05_Diffuse#4 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Ice_Land05_Base_Color.jpg 10 } texture_unit ac_Lv02_Ice_Land05_Reflect#5 { texture demos/aliencrash/level02/bitmap/ac_sky.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.0166667 colour_op_multipass_fallback one zero env_map cubic_reflection } } } } material ac_Lv02_Opacity0 { transparency_casts_shadows on technique ac_Lv02_Opacity0_technique { pass ac_Lv02_Opacity0_standard { ambient 0.588 0.588 0.588 0 diffuse 0.588 0.588 0.588 0 specular 0 0 0 0 0.01 emissive 0 0 0 0 separate_scene_blend alpha_blend alpha_blend alpha_rejection greater 128 alpha_to_coverage on depth_write off } } technique ac_Lv02_Opacity0_basic_technique { scheme basic_mat pass ac_Lv02_Opacity0_standard { ambient 0.588 0.588 0.588 0 diffuse 0.588 0.588 0.588 0 specular 0 0 0 0 0.01 emissive 0 0 0 0 separate_scene_blend alpha_blend alpha_blend depth_write off } } } material ac_Lv02_Tornado-Impact { technique ac_Lv02_Tornado-Impact_technique { pass ac_Lv02_Tornado-Impact_standard { specular 0 0 0 0 0.01 emissive 0.25 0.25 0.25 1 separate_scene_blend alpha_blend alpha_blend depth_write off cull_hardware none cull_software none texture_unit ac_Lv02_Tornado-Impact_Diffuse#0 { texture demos/aliencrash/level02/bitmap/ac_Lv02_TornadoBaseimpact_Base_Color.png 8 scroll 0.501829 0 scroll_anim -0.00238769 0 } } } technique ac_Lv02_Tornado-Impact_basic_technique { scheme basic_mat pass ac_Lv02_Tornado-Impact_standard { specular 0 0 0 0 0.01 emissive 0.25 0.25 0.25 1 separate_scene_blend alpha_blend alpha_blend depth_write off cull_hardware none cull_software none texture_unit ac_Lv02_Tornado-Impact_Diffuse#1 { texture demos/aliencrash/level02/bitmap/ac_Lv02_TornadoBaseimpact_Base_Color.png 8 scroll 0.501829 0 scroll_anim -0.00238769 0 } } } } material ac_Lv02_Tornado-Side { technique ac_Lv02_Tornado-Side_technique { pass ac_Lv02_Tornado-Side_standard { specular 0 0 0 0 0.01 emissive 0.25 0.25 0.25 1 separate_scene_blend alpha_blend alpha_blend depth_write off cull_hardware none cull_software none texture_unit ac_Lv02_Tornado-Side_Diffuse#0 { texture demos/aliencrash/level02/bitmap/ac_Lv02_TornadoBaseimpact_Side.png 8 scroll 0.00208596 0 scroll_anim -9.45048e-06 0 } } } technique ac_Lv02_Tornado-Side_basic_technique { scheme basic_mat pass ac_Lv02_Tornado-Side_standard { specular 0 0 0 0 0.01 emissive 0.25 0.25 0.25 1 separate_scene_blend alpha_blend alpha_blend depth_write off cull_hardware none cull_software none texture_unit ac_Lv02_Tornado-Side_Diffuse#1 { texture demos/aliencrash/level02/bitmap/ac_Lv02_TornadoBaseimpact_Side.png 8 scroll 0.00208596 0 scroll_anim -9.45048e-06 0 } } } } material ac_CM_Rift { technique ac_CM_Rift_technique { pass ac_CM_Rift_standard { specular 0 0 0 0 25.5 emissive 1 1 1 1 separate_scene_blend alpha_blend alpha_blend alpha_rejection greater 128 alpha_to_coverage on depth_write off cull_hardware none cull_software none texture_unit ac_CM_Rift_Diffuse#0 { texture demos/aliencrash/level01/bitmap/ac_CM_Rift.png 9 } } } technique ac_CM_Rift_basic_technique { scheme basic_mat pass ac_CM_Rift_standard { specular 0 0 0 0 25.5 emissive 1 1 1 1 separate_scene_blend alpha_blend alpha_blend depth_write off cull_hardware none cull_software none texture_unit ac_CM_Rift_Diffuse#1 { texture demos/aliencrash/level01/bitmap/ac_CM_Rift.png 9 } } } } material ac_Lv02_Stalactit { technique ac_Lv02_Stalactit_technique { pass ac_Lv02_Stalactit_standard { ambient 1 1 1 0.86 diffuse 1 1 1 0.86 specular 5 5 5 0.9 225 emissive 0 0 0 0.86 texture_unit ac_Lv02_Stalactit_Diffuse#0 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Stalactit_Base_Color.png 8 } texture_unit ac_Lv02_Stalactit_Normal#2 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Stalactit_Normal.jpg 8 } texture_unit ac_Lv02_Stalactit_Reflect#3 { texture demos/aliencrash/level02/bitmap/ac_sky.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.15 colour_op_multipass_fallback dest_colour zero env_map cubic_reflection } texture_unit roughness { texture demos/aliencrash/level02/bitmap/ac_lv02_stalactit_specular.jpg 8 } } } technique ac_Lv02_Stalactit_basic_technique { scheme basic_mat pass ac_Lv02_Stalactit_standard { ambient 1 1 1 0.86 diffuse 1 1 1 0.86 specular 5 5 5 0.9 225 emissive 0 0 0 0.86 separate_scene_blend alpha_blend alpha_blend texture_unit ac_Lv02_Stalactit_Diffuse#5 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Stalactit_Base_Color.png 8 } } } }