material ac_lv02_iceblock_02 { technique ac_lv02_iceblock_02_technique { pass ac_lv02_iceblock_02_standard { ambient 1 1 1 0.992126 diffuse 1 1 1 0.992126 specular 0.898039 0.898039 0.898039 0.015748 191.25 texture_unit ac_lv02_iceblock_02_Ambient#0 { texture demos/aliencrash/level02/bitmap/ac_Lv02_IceBlock_01LightingMap.jpg 9 tex_coord_set 1 colour_op_ex add src_texture src_current colour_op_multipass_fallback one one } texture_unit ac_lv02_iceblock_02_Diffuse#1 { texture demos/aliencrash/level02/bitmap/ac_Lv02_ice_diff.jpg 7 } texture_unit ac_lv02_iceblock_02_Normal#2 { texture demos/aliencrash/level02/bitmap/ac_Lv02_ice_nm.jpg 8 } texture_unit specular { texture demos/aliencrash/level02/bitmap/ac_lv02_chiseled_icespecularmap.jpg 9 colour_op_ex modulate src_texture src_specular colour_op_multipass_fallback dest_colour zero } texture_unit ac_lv02_iceblock_02_Reflect#3 { texture demos/aliencrash/level02/bitmap/ac_sky02.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.25 colour_op_multipass_fallback one zero env_map cubic_reflection } } } technique ac_lv02_iceblock_02_basic_technique { scheme basic_mat pass ac_lv02_iceblock_02_standard { specular 0.927 0.927 0.927 1.03 173.4 texture_unit ac_lv02_iceblock_02_Ambient#4 { texture demos/aliencrash/level02/bitmap/ac_Lv02_IceBlock_01LightingMap.jpg 9 tex_coord_set 1 colour_op_ex add src_texture src_current colour_op_multipass_fallback one one } texture_unit ac_lv02_iceblock_02_Diffuse#5 { texture demos/aliencrash/level02/bitmap/ac_Lv02_ice_diff.jpg 7 } texture_unit ac_lv02_iceblock_02_Reflect#6 { texture demos/aliencrash/level02/bitmap/ac_sky02.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.266667 colour_op_multipass_fallback one zero env_map cubic_reflection } } } } material ac_Lv02_Water02 { technique ac_Lv02_Water02_technique { pass ac_Lv02_Water02_standard { ambient 1 1 1 0.9 diffuse 1 1 1 0.9 specular 1.233 1.233 1.233 1.37 229.5 emissive 0 0 0 0.9 separate_scene_blend alpha_blend alpha_blend depth_write off texture_unit ac_Lv02_Water02_Ambient#0 { texture demos/aliencrash/level02/bitmap/ac_lv02_Water_02_ambiant.jpg 8 tex_coord_set 1 colour_op_ex add src_texture src_current colour_op_multipass_fallback one one } texture_unit ac_Lv02_Water02_Diffuse#1 { texture demos/aliencrash/level02/bitmap/ac_Breen.jpg 0 } texture_unit ac_Lv02_Water02_Normal#2 { anim_texture demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00000.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00001.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00002.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00003.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00004.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00005.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00006.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00007.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00008.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00009.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00010.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00011.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00012.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00013.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00014.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00015.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00016.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00017.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00018.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00019.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00020.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00021.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00022.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00023.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00024.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00025.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00026.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00027.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00028.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00029.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00030.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00031.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00032.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00033.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00034.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00035.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00036.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00037.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00038.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00039.jpg 1.33333 } texture_unit ac_Lv02_Water02_Reflect#3 { texture demos/aliencrash/level02/bitmap/ac_sky02.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.7 colour_op_multipass_fallback one zero env_map cubic_reflection } } } technique ac_Lv02_Water02_basic_technique { scheme basic_mat pass ac_Lv02_Water02_standard { ambient 1 1 1 0.9 diffuse 1 1 1 0.9 specular 1.233 1.233 1.233 1.37 229.5 emissive 0 0 0 0.9 separate_scene_blend alpha_blend alpha_blend depth_write off texture_unit ac_Lv02_Water02_Ambient#4 { texture demos/aliencrash/level02/bitmap/ac_lv02_Water_02_ambiant.jpg 8 tex_coord_set 1 colour_op_ex add src_texture src_current colour_op_multipass_fallback one one } texture_unit ac_Lv02_Water02_Diffuse#5 { texture demos/aliencrash/level02/bitmap/ac_Breen.jpg 0 } texture_unit ac_Lv02_Water02_Reflect#6 { texture demos/aliencrash/level02/bitmap/ac_sky02.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.233333 colour_op_multipass_fallback one zero env_map cubic_reflection } } } } material ac_lv02_PikesCrystals { technique ac_lv02_PikesCrystals_technique { pass ac_lv02_PikesCrystals_standard { ambient 1 1 1 0.992126 diffuse 1 1 1 0.992126 specular 0.92549 0.92549 0.92549 0.992126 173.4 emissive 0 0 0 0.992126 texture_unit ac_lv02_PikesCrystals_Ambient#0 { texture demos/aliencrash/level02/bitmap/ac_T_PikesCrystals_PikesLightingMap.jpg 8 tex_coord_set 1 colour_op_ex add src_texture src_current colour_op_multipass_fallback one one } texture_unit ac_lv02_PikesCrystals_Diffuse#1 { texture demos/aliencrash/level02/bitmap/ac_Lv02_ice_diff.jpg 7 } texture_unit ac_lv02_PikesCrystals_Normal#2 { texture demos/aliencrash/level02/bitmap/ac_Lv02_ice_nm.jpg 8 } texture_unit ac_lv02_PikesCrystals_Reflect#3 { texture demos/aliencrash/level02/bitmap/ac_sky02.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.66 colour_op_multipass_fallback one zero env_map cubic_reflection } } } technique ac_lv02_PikesCrystals_basic_technique { scheme basic_mat pass ac_lv02_PikesCrystals_standard { specular 0.927 0.927 0.927 1.03 173.4 texture_unit ac_lv02_PikesCrystals_Ambient#4 { texture demos/aliencrash/level02/bitmap/ac_T_PikesCrystals_PikesLightingMap.jpg 8 tex_coord_set 1 colour_op_ex add src_texture src_current colour_op_multipass_fallback one one } texture_unit ac_lv02_PikesCrystals_Diffuse#5 { texture demos/aliencrash/level02/bitmap/ac_Lv02_ice_diff.jpg 7 } texture_unit ac_lv02_PikesCrystals_Reflect#6 { texture demos/aliencrash/level02/bitmap/ac_sky02.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.266667 colour_op_multipass_fallback one zero env_map cubic_reflection } } } } material ac_Lv02_WaterBig { technique ac_Lv02_Water_technique { pass ac_Lv02_Water_standard { ambient 1 1 1 0.9 diffuse 1 1 1 0.9 specular 1.233 1.233 1.233 1.37 229.5 emissive 0 0 0 0.9 separate_scene_blend alpha_blend alpha_blend depth_write off texture_unit ac_Lv02_Water_Ambient#0 { texture demos/aliencrash/level02/bitmap/ac_lv02_Water_ambiant.jpg 8 tex_coord_set 1 colour_op_ex add src_texture src_current colour_op_multipass_fallback one one } texture_unit ac_Lv02_Water_Diffuse#1 { texture demos/aliencrash/level02/bitmap/ac_Breen.jpg 0 } texture_unit ac_Lv02_Water_Normal#2 { anim_texture demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00000.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00001.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00002.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00003.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00004.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00005.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00006.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00007.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00008.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00009.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00010.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00011.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00012.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00013.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00014.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00015.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00016.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00017.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00018.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00019.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00020.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00021.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00022.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00023.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00024.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00025.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00026.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00027.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00028.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00029.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00030.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00031.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00032.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00033.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00034.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00035.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00036.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00037.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00038.jpg demos/aliencrash/level02/bitmap/ac_Water_NormalMap_00039.jpg 1.33333 } texture_unit ac_Lv02_Water_Reflect#3 { texture demos/aliencrash/level02/bitmap/ac_sky02.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.55 colour_op_multipass_fallback one zero env_map cubic_reflection } } } technique ac_Lv02_Water_basic_technique { scheme basic_mat pass ac_Lv02_Water_standard { ambient 1 1 1 0.9 diffuse 1 1 1 0.9 specular 1.233 1.233 1.233 1.37 229.5 emissive 0 0 0 0.9 separate_scene_blend alpha_blend alpha_blend depth_write off texture_unit ac_Lv02_Water_Ambient#4 { texture demos/aliencrash/level02/bitmap/ac_lv02_Water_ambiant.jpg 8 tex_coord_set 1 colour_op_ex add src_texture src_current colour_op_multipass_fallback one one } texture_unit ac_Lv02_Water_Diffuse#5 { texture demos/aliencrash/level02/bitmap/ac_Breen.jpg 0 } texture_unit ac_Lv02_Water_Reflect#6 { texture demos/aliencrash/level02/bitmap/ac_sky02.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.183333 colour_op_multipass_fallback one zero env_map cubic_reflection } } } } material ac_Lv02_Raylight { technique ac_Lv02_Raylight_technique { pass ac_Lv02_Raylight_standard { specular 0 0 0 0 0.01 emissive 1 1 1 1 separate_scene_blend alpha_blend alpha_blend depth_write off texture_unit ac_Lv02_Raylight_Diffuse#0 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Raylight.png 6 } } } technique ac_Lv02_Raylight_basic_technique { scheme basic_mat pass ac_Lv02_Raylight_standard { specular 0 0 0 0 0.01 emissive 1 1 1 1 separate_scene_blend alpha_blend alpha_blend depth_write off texture_unit ac_Lv02_Raylight_Diffuse#1 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Raylight.png 6 } } } } material ac_lv02_iceblock { technique ac_lv02_iceblock_technique { pass ac_lv02_iceblock_standard { specular 0.898039 0.898039 0.898039 0.992126 191.25 texture_unit ac_lv02_iceblock_Ambient#0 { texture demos/aliencrash/level02/bitmap/ac_Lv02_IceBlock_01LightingMap.jpg 9 tex_coord_set 1 colour_op_ex add src_texture src_current colour_op_multipass_fallback one one } texture_unit ac_lv02_iceblock_Diffuse#1 { texture demos/aliencrash/level02/bitmap/ac_Lv02_ice_diff.jpg 7 } texture_unit ac_lv02_iceblock_Normal#2 { texture demos/aliencrash/level02/bitmap/ac_Lv02_ice_nm.jpg 8 } texture_unit specular { texture demos/aliencrash/level02/bitmap/ac_lv02_chiseled_icespecularmap.jpg 9 colour_op_ex modulate src_texture src_specular colour_op_multipass_fallback dest_colour zero } texture_unit ac_lv02_iceblock_Reflect#3 { texture demos/aliencrash/level02/bitmap/ac_sky02.dds cubic 7 env_map cubic_reflection } } } technique ac_lv02_iceblock_basic_technique { scheme basic_mat pass ac_lv02_iceblock_standard { specular 0.9 0.9 0.9 1 191.25 texture_unit ac_lv02_iceblock_Ambient#4 { texture demos/aliencrash/level02/bitmap/ac_Lv02_IceBlock_01LightingMap.jpg 9 tex_coord_set 1 colour_op_ex add src_texture src_current colour_op_multipass_fallback one one } texture_unit ac_lv02_iceblock_Diffuse#5 { texture demos/aliencrash/level02/bitmap/ac_Lv02_ice_diff.jpg 7 } texture_unit ac_lv02_iceblock_Reflect#6 { texture demos/aliencrash/level02/bitmap/ac_sky02.dds cubic 7 env_map cubic_reflection } } } } material ac_Lv02_Ice_WAmb { technique ac_Lv02_Ice_WAmb_technique { pass ac_Lv02_Ice_WAmb_standard { specular 0.927 0.927 0.927 1.03 173.4 texture_unit ac_Lv02_Ice_WAmb_Diffuse#1 { texture demos/aliencrash/level02/bitmap/ac_Lv02_ice_diff.jpg 7 } texture_unit ac_Lv02_Ice_WAmb_Normal#2 { texture demos/aliencrash/level02/bitmap/ac_Lv02_ice_nm.jpg 8 } texture_unit ac_Lv02_Ice_WAmb_Reflect#3 { texture demos/aliencrash/level02/bitmap/ac_sky02.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.3 colour_op_multipass_fallback one zero env_map cubic_reflection } texture_unit roughness { texture demos/aliencrash/level02/bitmap/ac_lv02_chiseled_icespecularmap.jpg 9 } } } technique ac_Lv02_Ice_WAmb_basic_technique { scheme basic_mat pass ac_Lv02_Ice_WAmb_standard { specular 0.927 0.927 0.927 1.03 173.4 texture_unit ac_Lv02_Ice_WAmb_Ambient#4 { texture demos/aliencrash/level02/bitmap/ac_white.jpg 1 colour_op_ex add src_texture src_current colour_op_multipass_fallback one one } texture_unit ac_Lv02_Ice_WAmb_Diffuse#5 { texture demos/aliencrash/level02/bitmap/ac_Lv02_ice_diff.jpg 7 } texture_unit ac_Lv02_Ice_WAmb_Reflect#6 { texture demos/aliencrash/level02/bitmap/ac_sky02.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.266667 colour_op_multipass_fallback one zero env_map cubic_reflection } } } } material ac_Lv02_transparent { technique ac_Lv02_transparent_technique { pass ac_Lv02_transparent_standard { ambient 1 1 1 0 diffuse 1 1 1 0 specular 0 0 0 0 25.5 emissive 0 0 0 0 separate_scene_blend alpha_blend alpha_blend alpha_rejection greater 128 alpha_to_coverage on depth_write off } } technique ac_Lv02_transparent_basic_technique { scheme basic_mat pass ac_Lv02_transparent_standard { ambient 1 1 1 0 diffuse 1 1 1 0 specular 0 0 0 0 25.5 emissive 0 0 0 0 separate_scene_blend alpha_blend alpha_blend depth_write off } } } material ac_lv02_icecave { technique ac_lv02_icecave_technique { pass ac_lv02_icecave_standard { specular 0.9 0.9 0.9 1 191.25 texture_unit ac_lv02_icecave_Ambient#0 { texture demos/aliencrash/level02/bitmap/ac_lv02_icecave_Base_Color.jpg 9 tex_coord_set 1 colour_op_ex add src_texture src_current colour_op_multipass_fallback one one } texture_unit ac_lv02_icecave_Diffuse#1 { texture demos/aliencrash/level02/bitmap/ac_Lv02_ice_diff.jpg 7 } texture_unit ac_lv02_icecave_Normal#2 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Chiseled_IceNormalMap.jpg 7 } texture_unit ac_lv02_icecave_Reflect#3 { texture demos/aliencrash/level02/bitmap/ac_sky02.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.3 colour_op_multipass_fallback one zero env_map cubic_reflection } } } technique ac_lv02_icecave_basic_technique { scheme basic_mat pass ac_lv02_icecave_standard { specular 0.9 0.9 0.9 1 191.25 texture_unit ac_lv02_icecave_Ambient#4 { texture demos/aliencrash/level02/bitmap/ac_lv02_icecave_Base_Color.jpg 9 tex_coord_set 1 colour_op_ex add src_texture src_current colour_op_multipass_fallback one one } texture_unit ac_lv02_icecave_Diffuse#5 { texture demos/aliencrash/level02/bitmap/ac_Lv02_ice_diff.jpg 7 } texture_unit ac_lv02_icecave_Reflect#6 { texture demos/aliencrash/level02/bitmap/ac_sky02.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.233333 colour_op_multipass_fallback one zero env_map cubic_reflection } } } } material ac_Lv02_Stalactit_fixed { technique ac_Lv02_Stalactit_fixed_technique { pass ac_Lv02_Stalactit_fixed_standard { specular 0.855 0.855 0.855 0.95 191.25 texture_unit ac_Lv02_Stalactit_fixed_Ambient#0 { texture demos/aliencrash/level02/bitmap/ac_lv02_icecave_Base_Color.jpg 9 tex_coord_set 1 colour_op_ex add src_texture src_current colour_op_multipass_fallback one one } texture_unit ac_Lv02_Stalactit_fixed_Diffuse#1 { texture demos/aliencrash/level02/bitmap/ac_Lv02_ice_diff.jpg 7 } texture_unit ac_Lv02_Stalactit_fixed_Normal#2 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Chiseled_IceNormalMap.jpg 7 } texture_unit ac_Lv02_Stalactit_fixed_Reflect#3 { texture demos/aliencrash/level02/bitmap/ac_sky02.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.3 colour_op_multipass_fallback one zero env_map cubic_reflection } } } technique ac_Lv02_Stalactit_fixed_basic_technique { scheme basic_mat pass ac_Lv02_Stalactit_fixed_standard { specular 0.855 0.855 0.855 0.95 191.25 texture_unit ac_Lv02_Stalactit_fixed_Ambient#4 { texture demos/aliencrash/level02/bitmap/ac_lv02_icecave_Base_Color.jpg 9 tex_coord_set 1 colour_op_ex add src_texture src_current colour_op_multipass_fallback one one } texture_unit ac_Lv02_Stalactit_fixed_Diffuse#5 { texture demos/aliencrash/level02/bitmap/ac_Lv02_ice_diff.jpg 7 } texture_unit ac_Lv02_Stalactit_fixed_Reflect#6 { texture demos/aliencrash/level02/bitmap/ac_sky02.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.233333 colour_op_multipass_fallback one zero env_map cubic_reflection } } } } material ac_lv02_icecave02 { technique ac_lv02_icecave02_technique { pass ac_lv02_icecave02_standard { specular 0.9 0.9 0.9 1 191.25 texture_unit ac_lv02_icecave02_Ambient#0 { texture demos/aliencrash/level02/bitmap/ac_lv02_icecave02_Base_Color.jpg 9 tex_coord_set 1 colour_op_ex add src_texture src_current colour_op_multipass_fallback one one } texture_unit ac_lv02_icecave02_Diffuse#1 { texture demos/aliencrash/level02/bitmap/ac_Lv02_ice_diff.jpg 7 } texture_unit ac_lv02_icecave02_Normal#2 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Chiseled_IceNormalMap.jpg 7 } texture_unit ac_lv02_icecave02_Reflect#3 { texture demos/aliencrash/level02/bitmap/ac_sky02.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.3 colour_op_multipass_fallback one zero env_map cubic_reflection } } } technique ac_lv02_icecave02_basic_technique { scheme basic_mat pass ac_lv02_icecave02_standard { specular 0.9 0.9 0.9 1 191.25 texture_unit ac_lv02_icecave02_Ambient#4 { texture demos/aliencrash/level02/bitmap/ac_lv02_icecave02_Base_Color.jpg 9 tex_coord_set 1 colour_op_ex add src_texture src_current colour_op_multipass_fallback one one } texture_unit ac_lv02_icecave02_Diffuse#5 { texture demos/aliencrash/level02/bitmap/ac_Lv02_ice_diff.jpg 7 } texture_unit ac_lv02_icecave02_Reflect#6 { texture demos/aliencrash/level02/bitmap/ac_sky02.dds cubic 7 colour_op_ex blend_manual src_texture src_current 0.233333 colour_op_multipass_fallback one zero env_map cubic_reflection } } } }