material "ac_Lv02_Tornado" { technique ac_Lv02_Tornado_technique { pass ac_Lv02_Tornado_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 0 0 emissive 0.25 0.25 0.25 1 scene_blend alpha_blend depth_write off texture_unit ac_Lv02_Tornado_Diffuse#0 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Tornado_Base_Color.png tex_coord_set 0 colour_op modulate scroll_anim -3.11715 0 } } } technique ac_Lv02_Tornado_basic_technique { scheme basic_mat pass ac_Lv02_Tornado_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 0 0 emissive 0.25 0.25 0.25 1 scene_blend alpha_blend depth_write off texture_unit ac_Lv02_Tornado_Diffuse#1 { texture demos/aliencrash/level02/bitmap/ac_Lv02_Tornado_Base_Color.png tex_coord_set 0 colour_op modulate scroll_anim -3.11715 0 } } } } material "ac_Lv02_Tornado-Side" { technique ac_Lv02_Tornado-Side_technique { pass ac_Lv02_Tornado-Side_standard { cull_hardware none cull_software none ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 0 0 emissive 0.25 0.25 0.25 1 scene_blend alpha_blend depth_write off texture_unit ac_Lv02_Tornado-Side_Diffuse#0 { texture demos/aliencrash/level02/bitmap/ac_Lv02_TornadoBaseimpact_Side.png tex_coord_set 0 colour_op modulate scroll_anim -6.23261 0 } } } technique ac_Lv02_Tornado-Side_basic_technique { scheme basic_mat pass ac_Lv02_Tornado-Side_standard { cull_hardware none cull_software none ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 0 0 emissive 0.25 0.25 0.25 1 scene_blend alpha_blend depth_write off texture_unit ac_Lv02_Tornado-Side_Diffuse#1 { texture demos/aliencrash/level02/bitmap/ac_Lv02_TornadoBaseimpact_Side.png tex_coord_set 0 colour_op modulate scroll_anim -6.23261 0 } } } }