particle_system Explosion1 { material Particles/Explosion1 particle_width 0.8 particle_height 0.8 quota 20 cull_each false sorted false local_space true iteration_interval 0.0 nonvisible_update_timeout 0.0 billboard_type point billboard_origin center billboard_rotation_type vertex point_rendering false accurate_facing false emitter Point { position 0.0 0.0 0.0 direction 0.0 0.0 1.0 angle 180 width 2 height 2 depth 2 emission_rate 20.0 velocity_min 0.1 velocity_max -3.0 time_to_live_min 0.6 time_to_live_max 1.5 duration_min 0.3 duration_max 0.35 repeat_delay_min 0 repeat_delay_max 0 colour_range_start 0 0 0 0 colour_range_end 0 0 0 0 } affector ColourInterpolator { time0 0 colour0 1 9.333333 0.1803 0.9 time1 0.1 colour1 0.666667 0.0 0 0.3 time2 0.2 colour2 0.666667 0.333333 0.333333 0.6 time3 0.25 colour3 0.270588 0.258823 0.2470588 0.5 time4 0.55 colour4 0 0 0 0.4 time5 1 colour5 0.996078 0.996078 0.996078 0.0 } affector Scaler { rate 3.0 } affector Rotator { rotation_speed_range_start 10 rotation_speed_range_end 100 rotation_range_start 3.38 rotation_range_end 0 } affector LinearForce { force_vector 0.0 4.0 0.0 force_application add } affector DirectionRandomiser { randomness 10 scope 200 keep_velocity true } }