particle_system Explosion2 { material Particles/Explosion2 particle_width 0.5 particle_height 0.5 quota 30 cull_each false sorted false local_space true iteration_interval 0.0 nonvisible_update_timeout 0.0 billboard_type point billboard_origin center billboard_rotation_type vertex point_rendering false accurate_facing false emitter Box { position 0.0 0.0 0.0 direction 0.0 0.0 1.0 angle 180 width 1 height 1 depth 1 emission_rate 30 velocity_min 0.5 velocity_max 1 time_to_live_min 0.16 time_to_live_max 1 duration_min 1 duration_max 1 repeat_delay_min 0 repeat_delay_max 0 colour_range_start 0 0 0 0 colour_range_end 0 0 0 0 } affector ColourInterpolator { time0 0 colour0 1 1 1 0 time1 0.2 colour1 1 1 1 0 time2 0.4 colour2 0.8 0.8 0.8 0.6 time3 0.6 colour3 0.6 0.6 0.6 0.4 time4 0.8 colour4 0.4 0.4 0.4 0.2 time5 1 colour5 0 0 0 0 } affector Scaler { rate 2.5 } affector LinearForce { force_vector 0.0 5.0 0.0 force_application add } affector Rotator { rotation_speed_range_start 10 rotation_speed_range_end 100 rotation_range_start 3.38 rotation_range_end 0 } }