particle_system Explosionprojection { material Particles/Explosionprojection particle_width 5.0 particle_height 5.0 quota 50 cull_each false sorted false local_space true iteration_interval 0.0 nonvisible_update_timeout 0.0 billboard_type point billboard_origin center billboard_rotation_type vertex point_rendering false accurate_facing false emitter Point { position 0.0 0.0 0.0 direction 0.0 0.999999940395355 0.0 angle 97.58 emission_rate 50 velocity_min 500 velocity_max 500 time_to_live_min 1 time_to_live_max 1.5 duration_min 0.2 duration_max 0.5 repeat_delay_min 5 repeat_delay_max 5 colour_range_start 1 1 1 1 colour_range_end 1 1 1 1 } affector ColourInterpolator { time0 0 colour0 0 0 0 1 time1 0.2 colour1 1 0.964706 0.556863 1 time2 0.4 colour2 0.768627 0.184314 0.0470588 1 time3 0.6 colour3 1 0.662745 0.188235 1 time4 0.8 colour4 0.780392 0.745098 0.6 1 time5 1 colour5 0 0 0 1 } affector DirectionRandomiser { randomness 451.55 scope 63.41 keep_velocity false } affector Scaler { rate -1 } affector LinearForce { force_vector 0.0 -200.0 0.0 force_application add } }