particle_system firesmoke { material Particles/firesmoke particle_width 0.05 particle_height 0.05 quota 300 cull_each false sorted false local_space true iteration_interval 0.0 nonvisible_update_timeout 0.0 billboard_type point billboard_origin center billboard_rotation_type vertex point_rendering false accurate_facing false emitter Box { position 0.0 0.0 0.0 direction 0.0 0.0 1.0 angle 180 width 0.1 height 0.1 depth 0.1 emission_rate 180 velocity_min 0.05 velocity_max 0.1 time_to_live_min 0.1 time_to_live_max 0.6 duration_min 0 duration_max 0 repeat_delay_min 0 repeat_delay_max 0 colour_range_start 1 1 1 1 colour_range_end 1 1 1 1 } affector ColourInterpolator { time0 0 colour0 1 0.333333 0 1 time1 0.2 colour1 1 0 0 1 time2 0.4 colour2 1 0.619608 0.0901961 1 time3 0.6 colour3 1 0.764706 0.054902 1 time4 0.8 colour4 1 0.0431373 0.0431373 1 time5 1 colour5 0 0 0 1 } affector Scaler { rate 0.1 } affector DeflectorPlane { plane_point 0 -999.99 0 plane_normal 0 1 0 bounce 0 } affector LinearForce { force_vector 0.0 1 0.0 force_application add } affector Rotator { rotation_speed_range_start 100 rotation_speed_range_end 200 rotation_range_start 0 rotation_range_end 180 } }