material Particles/smoke01 { receive_shadows off technique Particles/technique { pass Particles/pass { lighting off ambient vertexcolour diffuse vertexcolour specular 0 0 0 0 25.5 scene_blend alpha_blend depth_write off texture_unit Particles/Diffuse { texture_alias Particles/Diffuse texture demos/AlienCrash/particles/smoke01.png } } } } material Particles/Hidden.001 { technique { pass { lighting off scene_blend add depth_write off texture_unit { texture demos/AlienCrash/particles/Hidden.001.png } } } } material Particles/Watersplash { receive_shadows off technique Particles/technique { pass Particles/pass { lighting off ambient vertexcolour diffuse vertexcolour specular 0 0 0 0 0.8 scene_blend alpha_blend depth_write off texture_unit Particles/Diffuse { texture_alias Particles/Diffuse texture demos/AlienCrash/particles/Splash.png } } } } material Particles/BlueGlow { receive_shadows off technique Particles/technique { pass Particles/pass { lighting off ambient vertexcolour diffuse vertexcolour specular 0 0 0 0 0.8 scene_blend alpha_blend depth_write off texture_unit Particles/Diffuse { texture_alias Particles/Diffuse texture demos/AlienCrash/particles/BlueGlow.png } } } } material Particles/explosiondeath { receive_shadows off technique Particles/technique { pass Particles/pass { lighting off ambient vertexcolour diffuse vertexcolour specular 0 0 0 0 0.8 scene_blend alpha_blend depth_write off texture_unit Particles/Diffuse { texture_alias Particles/Diffuse texture demos/AlienCrash/particles/explosiondeath.png } } } } material Particles/Explosionprojection { receive_shadows off technique Particles/technique { pass Particles/pass { lighting off ambient vertexcolour diffuse vertexcolour specular 0 0 0 0 0.8 scene_blend alpha_blend depth_write off texture_unit Particles/Diffuse { texture_alias Particles/Diffuse texture demos/AlienCrash/particles/explosiondeath.png } } } } material Particles/smoke02 { receive_shadows off technique Particles/technique { pass Particles/pass { lighting off ambient vertexcolour diffuse vertexcolour specular 0 0 0 0 25.5 scene_blend alpha_blend depth_write off texture_unit Particles/Diffuse { texture_alias Particles/Diffuse texture demos/AlienCrash/particles/smoke02.png } } } } material Particles/smoke03 { receive_shadows off technique Particles/technique { pass Particles/pass { lighting off ambient vertexcolour diffuse vertexcolour specular 0 0 0 0.992126 25.5 emissive 0 0 0 0.992126 scene_blend alpha_blend depth_write off texture_unit Particles/Diffuse { texture_alias Particles/Diffuse texture demos/AlienCrash/particles/smoke03.png } } } } material Particles/smoke04 { receive_shadows off technique Particles/technique { pass Particles/pass { lighting off ambient vertexcolour diffuse vertexcolour specular 0 0 0 0 25.5 scene_blend alpha_blend depth_write off texture_unit Particles/Diffuse { texture_alias Particles/Diffuse texture demos/AlienCrash/particles/smoke04.png } } } } material Particles/firesmoke { receive_shadows off technique Particles/technique { pass Particles/pass { lighting off ambient vertexcolour diffuse vertexcolour specular 0 0 0 0 25.5 scene_blend alpha_blend depth_write off texture_unit Particles/Diffuse { texture_alias Particles/Diffuse texture demos/AlienCrash/particles/firesmoke.png } } } } material Particles/flame { receive_shadows off technique Particles/technique { pass Particles/pass { lighting off ambient vertexcolour diffuse vertexcolour specular 0 0 0 0 25.5 emissive 0.5 0.5 0.5 1 scene_blend alpha_blend depth_write off texture_unit Particles/Diffuse { texture_alias Particles/Diffuse texture demos/AlienCrash/particles/fire_A.png } } } } material Particles/fire { receive_shadows off technique Particles/technique { pass Particles/pass { lighting off ambient vertexcolour diffuse vertexcolour specular 0 0 0 0 25.5 emissive 0.5 0.5 0.5 1 scene_blend alpha_blend depth_write off texture_unit Particles/Diffuse { texture_alias Particles/Diffuse texture demos/AlienCrash/particles/fire.png } } } } material Particles/Explosion1 { receive_shadows off technique Particles/technique { pass Particles/pass { lighting off ambient vertexcolour diffuse vertexcolour specular 0 0 0 0 25.5 emissive 0 0 0 0 scene_blend alpha_blend depth_write off texture_unit Particles/Diffuse { texture_alias Particles/Diffuse texture demos/AlienCrash/particles/Explo1.png } } } } material Particles/Explosion2 { receive_shadows off technique Particles/technique { pass Particles/pass { lighting off ambient vertexcolour diffuse vertexcolour specular 0 0 0 0 25.5 emissive 0.5 0.5 0.5 1 scene_blend alpha_blend depth_write off texture_unit Particles/Diffuse { texture_alias Particles/Diffuse texture demos/AlienCrash/particles/smoke01.png } } } }