particle_system rocket { material Particles/smoke01 particle_width 0.02 particle_height 0.02 quota 60 cull_each false sorted false local_space true iteration_interval 0.0 nonvisible_update_timeout 0.0 billboard_type point billboard_origin center billboard_rotation_type vertex point_rendering false accurate_facing false emitter Box { position 0.0 0.0 0.0 direction 0.0 0.0 1.0 angle 180 width 0.03 height 0.03 depth 0.03 emission_rate 60 velocity_min 0.01 velocity_max 0.03 time_to_live_min 0.5 time_to_live_max 2 duration_min 0 duration_max 0 repeat_delay_min 0 repeat_delay_max 0 colour_range_start 1 1 1 0 colour_range_end 1 1 1 0 } affector ColourInterpolator { time0 0 colour0 0.6 0.6 0.6 0.1 time1 0.2 colour1 0.6 0.6 0.6 0.4 time2 0.4 colour2 0.4 0.4 0.4 0.2 time3 0.6 colour3 0.4 0.4 0.4 0.2 time4 0.8 colour4 0.2 0.2 0.2 0.2 time5 1 colour5 0 0 0 0 } affector Scaler { rate 0.08 } affector DeflectorPlane { plane_point 0 -999.99 0 plane_normal 0 1 0 bounce 0 } affector LinearForce { force_vector 0.0 -0.5 0.0 force_application add } affector Rotator { rotation_speed_range_start 100 rotation_speed_range_end 200 rotation_range_start 0 rotation_range_end 180 } }