particle_system smoke02 { material Particles/smoke02 particle_width 0.15 particle_height 0.15 quota 20 cull_each false sorted false local_space true iteration_interval 0.0 nonvisible_update_timeout 0.0 billboard_type point billboard_origin center billboard_rotation_type vertex point_rendering false accurate_facing false emitter Box { position 0.0 0.0 0.0 direction 0.0 0.0 1.0 angle 180 width 0.3 height 0.02 depth 0.3 emission_rate 10 velocity_min 0.01 velocity_max 0.05 time_to_live_min 0.5 time_to_live_max 2.2 duration_min 0 duration_max 0 repeat_delay_min 0 repeat_delay_max 0 colour_range_start 1 1 1 1 colour_range_end 1 1 1 0 } affector ColourInterpolator { time0 0 colour0 0.666667 0.666667 0.666667 0.8 time1 0.4 colour1 0.666667 0.666667 0.666667 0.4 time2 1 colour5 1.0 1.0 1.0 0.0 } affector Scaler { rate 0.2 } affector DeflectorPlane { plane_point 0 -999.99 0 plane_normal 0 1 0 bounce 0 } affector LinearForce { force_vector 0.0 0.1 0.0 force_application add } affector Rotator { rotation_speed_range_start 100 rotation_speed_range_end 120 rotation_range_start 0 rotation_range_end 90 } }