particle_system Snow { material Particles/Hidden.001 particle_width 0.5 particle_height 0.5 quota 100 cull_each false sorted false local_space false iteration_interval 0.0 nonvisible_update_timeout 0.0 billboard_type point billboard_origin center billboard_rotation_type texcoord point_rendering false accurate_facing false emitter Box { position 0.0 0.0 5.0 direction 0.0 0.0 -1.0 angle 18.95 width 10 height 10 depth 30 emission_rate 80 velocity_min 1 velocity_max 1 time_to_live_min 0.5 time_to_live_max 1 duration_min 0 duration_max 0 repeat_delay_min 1 repeat_delay_max 2 colour_range_start 1 1 1 1 colour_range_end 1 1 1 1 } affector LinearForce { force_vector 0 -30 30 force_application average } affector DirectionRandomiser { randomness 50 scope 100 keep_velocity false } }