particle_system Rain { material Particles/Rain particle_width 0.06 particle_height 1.4 quota 15000 cull_each false sorted false local_space false iteration_interval 0.0 nonvisible_update_timeout 0.0 billboard_type oriented_common billboard_origin center billboard_rotation_type texcoord common_direction 0.0200000007450581 1.0 0.0200000007450581 common_up_vector 0.0 1.0 0.0 point_rendering false accurate_facing false emitter Box { position 0.0 40.0 0.0 direction 0.0 0.0 1.0 angle 0 width 80 height 10 depth 80 emission_rate 2000 velocity_min 1 velocity_max 1 time_to_live_min 3.5 time_to_live_max 4.4 duration_min 0 duration_max 0 repeat_delay_min 0 repeat_delay_max 0 colour_range_start 1 1 1 1 colour_range_end 1 1 1 0 } affector LinearForce { force_vector 0.3 -5.0 0.3 force_application add } affector DeflectorPlane { plane_point 0 -0.5 0 plane_normal 0 1 0 bounce 0.082 } affector DirectionRandomiser { randomness 0.5 scope 5 keep_velocity true } affector Scaler { rate -0.004 } }