material "amy_BODY" { technique amy_BODY_technique { pass amy_BODY_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 0 76.5 emissive 0 0 0 1 texture_unit amy_BODY_Diffuse#0 { texture demos/first_aid_training/bitmap/amy_TEX_BODY.png } } } } material "amy_OUTFIT" { technique amy_OUTFIT_technique { pass amy_OUTFIT_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 0 76.5 emissive 0 0 0 1 texture_unit amy_OUTFIT_Diffuse#0 { texture demos/first_aid_training/bitmap/amy_TEX_OUTFIT2.jpg } } } } material "amy_MOUTH" { technique amy_MOUTH_technique { pass amy_MOUTH_standard { ambient 0 0 0 1 diffuse 1 1 1 1 specular 0.160784 0.160784 0.160784 1 11.73 emissive 0 0 0 1 texture_unit amy_MOUTH_Diffuse#0 { texture demos/first_aid_training/bitmap/amy_TEX_MOUTH.jpg } } } } material "amy_HAIR" { technique amy_HAIR_technique { pass amy_HAIR_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 0 76.5 emissive 0 0 0 1 texture_unit amy_HAIR_Diffuse#0 { texture demos/first_aid_training/bitmap/amy_TEX_HAIR.jpg } } } } material "amy_IRIS" { technique amy_IRIS_technique { pass amy_IRIS_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0.855 0.855 0.855 0.95 173.4 emissive 0.5 0.5 0.5 1 texture_unit amy_IRIS_Diffuse#0 { texture demos/first_aid_training/bitmap/amy_TEX_EYE.jpg } } } } material "amy_EYE_GLOBE" { technique amy_EYE_GLOBE_technique { pass amy_EYE_GLOBE_standard { ambient 1 1 1 0.3 diffuse 1 1 1 0.3 specular 1.71 1.71 1.71 1.71 188.7 emissive 0 0 0 0.3 scene_blend alpha_blend depth_write off texture_unit amy_EYE_GLOBE_Diffuse#0 { texture demos/first_aid_training/bitmap/amy_TEX_EYE.jpg } } } } material "amy_CILS" { technique amy_CILS_technique { pass amy_CILS_standard { cull_hardware none ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 0 25.5 emissive 0 0 0 1 scene_blend alpha_blend depth_write off texture_unit amy_CILS_Diffuse#0 { texture demos/first_aid_training/bitmap/amy_TEX_BODY.png } } } } material "defaultLambert" { technique defaultLambert_technique { pass defaultLambert_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 1 0 emissive 0 0 0 1 } } }