material Face { technique Face_technique { pass diff_face { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0.321569 0.321569 0.321569 1 95 vertex_program_ref CelShadingVP { } fragment_program_ref CelShadingFP { } texture_unit texture_diffuse_face { texture demos/kidkitchen/bitmap/kid_default.jpg filtering point point none } texture_unit cell_diff_face { texture demos/kidkitchen/bitmap/cel_shading_diffuse.png tex_address_mode clamp filtering none } texture_unit cel_spec_face { texture demos/kidkitchen/bitmap/cel_shading_specular.png tex_address_mode clamp filtering none } texture_unit cel_edge_face { texture demos/kidkitchen/bitmap/cel_shading_edge.png tex_address_mode clamp filtering none } } } } material body { technique body_technique { pass diffuse_body { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0.658824 0.658824 0.658824 1 58.1 vertex_program_ref CelShadingVP { } fragment_program_ref CelShadingFP { } texture_unit diffuse { texture demos/kidkitchen/bitmap/kid_body_1024.jpg filtering point point none } texture_unit cel_diff { texture demos/kidkitchen/bitmap/cel_shading_diffuse.png tex_address_mode clamp filtering none } texture_unit cel_spec { texture demos/kidkitchen/bitmap/cel_shading_specular.png tex_address_mode clamp filtering none } texture_unit cel_edge { texture demos/kidkitchen/bitmap/cel_shading_edge.png tex_address_mode clamp filtering none } } } }