material interf { receive_shadows off technique tech_interf { pass pass_interf { ambient 0.72549 0.72549 0.72549 1 diffuse 0.72549 0.72549 0.72549 1 specular 0 0 0 1 20 scene_blend one src_colour depth_write off cull_hardware none cull_software none texture_unit tex_interf { texture_alias tex_interf filtering linear linear linear } } } technique tech_interf_glow { scheme glow pass pass_interf_glow { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 scene_blend zero one depth_write off } } } material zone_view { technique tech_zone_view { pass pass_zone_view { ambient 1 0 0 0.3 diffuse 1 0.0470588 0 0.3 specular 0.678431 0.678431 0.678431 0.3 100 scene_blend src_alpha zero depth_write off illumination_stage ambient cull_hardware none cull_software none } } technique tech_zone_view_glow { scheme glow pass pass_zone_view { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 scene_blend zero one depth_write off } } } material collide { receive_shadows off technique collide { scheme glow pass pass_collide_trans { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 scene_blend zero one depth_write off } } } material grid { receive_shadows off technique tech_grid { pass pass_grid { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 scene_blend alpha_blend depth_write off cull_hardware none cull_software none texture_unit tex_grid { texture_alias tex_grid texture demos/kinectdemo/bitmap/grid.png filtering linear linear linear } } } }