material "trexskl_blinn1SG" { technique trexskl_blinn1SG_technique { pass trexskl_blinn1SG_Ambient { shading phong ambient 0 0 0 1 diffuse 0.48 0.45 0.39 1 specular 0.3 0.264 0.228 0.3 183.6 emissive 0 0 0 1 illumination_stage ambient vertex_program_ref trexskl_vsAmbGEN { } fragment_program_ref trexskl_fpAmbGEN { } } pass trexskl_blinn1SG_Light { shading phong ambient 0 0 0 1 diffuse 0.48 0.45 0.39 1 specular 0.3 0.264 0.228 0.3 183.6 emissive 0 0 0 1 scene_blend add iteration once_per_light illumination_stage per_light depth_write off vertex_program_ref trexskl_vsLightGEN { } fragment_program_ref trexskl_fpLightGEN { } } } technique trexskl_blinn1SG_basic_technique { scheme basic_mat pass trexskl_blinn1SG_standard { shading phong ambient 0 0 0 1 diffuse 0.48 0.45 0.39 1 specular 0.3 0.264 0.228 0.3 183.6 emissive 0 0 0 1 } } }