material "gb_boxe_red" { technique gb_boxe_red_technique { pass gb_boxe_red_standard { shading phong ambient 0.286275 0.0941177 0.0588235 1 diffuse 0.243137 0.0392157 0 1 specular 0.0980392 0.0980392 0.0980392 1 102 emissive 0 0 0 1 } } } material "gb_box_white" { technique gb_box_white_technique { pass gb_box_white_standard { ambient 0.588 0.588 0.588 1 diffuse 0.588 0.588 0.588 1 specular 0 0 0 0 25.5 emissive 0 0 0 1 } } } material "gb_metal" { technique gb_metal_technique { pass gb_metal_standard { ambient 0.301961 0.301961 0.301961 1 diffuse 0.301961 0.301961 0.301961 1 specular 0.174353 0.174353 0.174353 0.26 178.5 emissive 0 0 0 1 } } } material "gb_punching_ball" { technique gb_punching_ball_technique { pass gb_punching_ball_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0.452706 0.452706 0.452706 0.74 153 emissive 0 0 0 1 texture_unit gb_punching_ball_Diffuse#2 { texture demos/leapmotion/boxe/bitmap/gb_punching_ball.jpg tex_coord_set 0 colour_op modulate } } } } material "gb_punching_bag" { technique gb_punching_bag_technique { pass gb_punching_bag_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0.623922 0.623922 0.623922 0.86 153 emissive 0 0 0 1 texture_unit gb_punching_bag_Diffuse#2 { texture demos/leapmotion/boxe/bitmap/gb_bag.jpg tex_coord_set 0 colour_op modulate } } } } material "gb_bag_black" { technique gb_bag_black_technique { pass gb_bag_black_standard { ambient 0.0588235 0.0588235 0.0588235 1 diffuse 0.0588235 0.0588235 0.0588235 1 specular 0.603 0.603 0.603 0.67 196.35 emissive 0 0 0 1 } } } material "gb_white" { technique gb_white_technique { pass gb_white_standard { ambient 0.588235 0.588235 0.588235 1 diffuse 0.588235 0.588235 0.588235 1 specular 0 0 0 0 25.5 emissive 0 0 0 1 } } }