material Particles/smoke { receive_shadows off transparency_casts_shadows on technique { pass { ambient 1 1 1 0.0944882 diffuse 1 1 1 0.0944882 specular 0 0 0 0.0944882 0.01 emissive 0 0 0 0.0944882 separate_scene_blend alpha_blend alpha_blend depth_write off texture_unit { texture demos/leapmotion/boxe/part/smoke_particle.png 7 } } } }